Characters can also roll upwards and downwards by double tapping in the appropriate direction, allowing for quick dodges away from charging enemies. The largest change is every character can now run by double tapping left or right, which makes for a much faster game at the cost of making Skate a little less desirable. Most of the mechanics from SOR2 make a return appearance. This time around, there’s cutscenes with dialogue and still images to help convey the story, as thin as it still generally is. X’s schemes, and joins up with Axel, Blaze, and Skate to beat up a lot of people and stop the Syndicate’s plans once more. Zan, a former RoboCy researcher, learns the truth about Mr. X has planted around the city to keep them distracted. The police, once again, are mostly useless, as they’re dealing with a series of bombs Mr. X begins building robotic duplicates of city officials to replace the real ones. X founds the RoboCy Corporation, a front company made to help him further his evil plans. The game actually has two different stories, depending on if you’re playing Streets of Rage 3 or Bare Knuckle III. Most can agree, however, that the game’s localization didn’t do it any favors. That’s not to say it’s not good - it has an assortment of new ideas, some of which work better than others, it just has a very high bar to reach. Because of this, the third game in the series has never been fully agreed upon if it’s quite as good as what game before it. This beat ‘em up feels like an homage to the ‘90s, but it’s also stuck in that era.With as good of a game as Streets of Rage 2, improving on it would be difficult, to say the least. Streets of Rage 4’s simple approach to combat and content is enjoyable in short bursts, but it doesn’t have the hooks to keep you coming back. But the additional modes, like competitive battles between players and boss rush, are more diversions than destinations. Having additional sets of fists to distract bosses and break up crowds can be a life-saver in the main campaign. ![]() Playing games with friends is fun, so local and online co-op (with a max of four and two players, respectively) can help inject some new life into the conflict. You can increase the difficulty if you want additional challenge, but that isn’t the real issue without any meaningful progression or persistence, it feels like you’re just a different hamster running in the same wheel. The heroes all play a little differently, but not enough to dull the repetition of the encounters. The biggest incentive you have is to keep racking up points to unlock new playable characters – which you can then use to fight through the same levels. Your brawls are entertaining in the moment, but they don’t have the complexity to inspire the multiple playthroughs required to see everything the game offers. The big problem is Streets of Rage 4 is too focused on looking back, and it doesn’t move forward. With so many nods, Streets of Rage 4 is a fitting celebration of this franchise. Plus, swapping between the classic and new soundtracks (both of which fit the action well) is a nice touch. But if you prefer the old characters, you also unlock pixelated playable heroes from the original trilogy. Even the new playable characters fit in well with the recognizable faces I especially like Floyd, whose grab and throw moves make him feel especially brutal and flexible. You pound familiar-but-redesigned foes like Signals and Galsias, as well as fresh interpretations of iconic bosses. The teams at Lizardcube, Guard Crush Games, and Dotemu have mined the series’ history to create a treasure trove of references, tributes, and cameos. On the other hand, resuscitating a 25-year-old formula without any compelling additions or twists makes it feel more like a relic than a return.Įven if it’s archaic, at least it’s faithful Streets of Rage 4 pays loving tribute to its source material. On one hand, replicating that experience authentically is an achievement. Functionally, Streets of Rage 4 feels similar to booting up a 2D brawler in a compilation of 16-bit classics. Sometimes this combination produces nostalgic thrills – but it is often just boring. ![]() You have a basic suite of moves that doesn’t evolve or change, you fight wave after wave of enemies that require minimal strategy, and you get hit by cheap shots from off-screen. The slick new visual style gives the world and characters a different look, but the gameplay is unmistakably old-school. The action looks and feels great, with satisfying impacts every time you land a blow, and enemies flying across the screen at the end of a combo.
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